Today is the second day of this series, so let’s dive right into it!
This time, we’ll be doing a simple attack. I went with a punch, which is also the primary example in the tutorial.
The base (i.e. first frame) Is a modified version of the first frame of the idle animation we did on day 0, now with slight shading to indicate how close to the camera a part is, and the arms brought up into a ready stance.