Today is the second day of this series, so let’s dive right into it!

This time, we’ll be doing a simple attack. I went with a punch, which is also the primary example in the tutorial.

Day2PunchYuge.gif

The base (i.e. first frame) Is a modified version of the first frame of the idle animation we did on day 0, now with slight shading to indicate how close to the camera a part is, and the arms brought up into a ready stance.

As with yesterday, a link to the site these are on is right here, and starting today the previous post can be found here.

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